Recess

Recess enhances work-life balance with personalized experiences based on your interests, location, and schedule. Say goodbye to doom-scrolling and embrace a joyful, fulfilling lifestyle.

ROLE

UI/UX Designer

TEAM


Kristen Ok
Yeon Joo Nam
Akshay Raj

TEAM


Kristen Ok
Yeon Joo Nam
Akshay Raj


TEAM


Kristen Ok
Yeon Joo Nam
Akshay Raj


TIMELINE


2022 Nov;

72 Hours

AWARDS


2nd Place —

Rice University Design-a-thon: Level Up!

AWARDS


2nd Place —

Rice University Design-a-thon: Level Up!

Skip to Prototype

INTRODUCTION

A design-a-thon with 160 participants, 72 hours, and 1 solution

Rice Design-a-thon: Level Up! is a three-day, nation-wide event that challenges students to use design thinking skills and collaboration to provide a solution to a modern-day problem. Students will create a prototype of an app or website that addresses a specific problem in their community.

PROMPT:HEALTH& LIFESTYLE

Making changes to improve your health can lead to benefits for your body, your mind, and even the environment. Design a mobile or web application that encourages practices of a healthy lifestyle.

PROBLEM STATEMENT

College students overly stressed due to societal expectations

With rising societal short-term expectations in both academic and corporate spheres, we often find ourselves and constantly packing our days with school/work-related events, struggling to maintain a healthy work-life balance.

One leading cause we’ve identified that contributes to this issue is that many find it difficult to effectively manage their free time and breaks in fulfilling ways, often leading to monotonous day-to-day cycles and a poorer, less varied work-life balance. We decided it would be practical and innovative to design a tool that helps users to easily capitalize on their free time to develop healthier lifestyles with more variety.

INTERVIEW QUOTES

"I find it hard to get started or even fit  hobbies into my schedule."

"I feel like my work-life ratio is unbalanced and causes a lot of stress."

QUALITATIVE + QUANTITATIVE RESEARCH

Lack of time spent on personal activities

To get a comprehensive picture of our user’s needs and wants for a healthier work-life balance and free-time usage, we conducted qualitative interviews with around 10 participants.

From our qualitative surveys, the recurring theme was respondents’ felt a significant imbalance between the time they spend working and the time they get to spend on personal activities (i.e., hobbies, exercise, hang-outs).

In addition, we collected a quantitative survey with roughly 60 responses to gather data about the general health of peoples’ work-life balances.

  • On average, most respondents indicated they had room to improve their work-life balances.

  • In addition, respondents indicated that school/work was overwhelmingly the most significant source of their stress.


To get a comprehensive picture of our user’s needs and wants for a healthier work-life balance and free-time usage, we conducted qualitative interviews with around 10 participants.

From our qualitative surveys, the recurring theme was respondents’ felt a significant imbalance between the time they spend working and the time they get to spend on personal activities (i.e., hobbies, exercise, hang-outs).

In addition, we collected a quantitative survey with roughly 60 responses to gather data about the general health of peoples’ work-life balances.

  • On average, most respondents indicated they had room to improve their work-life balances.

  • In addition, respondents indicated that school/work was overwhelmingly the most significant source of their stress.

PAIN POINTS & SOLUTIONS

Summary of pain points & solutions

PAIN POINTS

  • Hard to keep track of goals

  • Long work hours, limited free time

  • Stressed from school/work

SOLUTIONS

  • Goal tracker

  • Encourage activities

  • Personal reflection

KEY TAKEAWAYS

Users struggle with their personal freedom due to an inability to keep track of goals as well as long working hours

COMPETITOR AUDIT

What makes Recess different?

Our team analyzed our product's characteristics in comparison to other similar products available, ensuring we address the requirements users previously couldn't access.


*Poppin is an innovative party app designed for college students to sign up for parties.

FEATURE PRIORITIZATION MATRIX

Implementing features based on value and effort

By listing all the features this app could include, we ranked them on a map to determine their effort levels and value to the user. Due to the 72 hour time restriction, we prioritized implementing high-value low-effort features such as the current/future recess explore page, profile page, and event detail pages.

FEATURE 01

Current & future recess explore

Two explore pages to show users immediate vs future events that are around them.

FEATURE 02

Event details

Provides the user with a holistic overview of the event including time/date, location, popularity, reviews…etc

FEATURE 03

User Profile

Personalizes the user experience while keeping track of what events they have attended and may be interested in.

LOW FIDELITY PROTOTYPE

Testing the wire-flow functionality

With the key features in mind, we developed the wireframes to establish the fundamental structure of the application before proceeding with the visual design phase. This systematic approach allowed us to verify the seamless implementation of all planned features and functionalities.

Low-fi sketches

INTERFACE DESIGN

Minimalistic and contemporary

Before creating the final high-fidelity prototype, I designed an interface with multiple iterations to choose the most appropriate aesthetic to match the application. This helped me establish the design system and skeleton for future design and improvements. I explored different typography, layouts, shape variations, and color palettes.

Before creating the final high-fidelity prototype, I designed an interface with multiple iterations to choose the most appropriate aesthetic to match the application. This helped me establish the design system and skeleton for future design and improvements. I explored different typography, layouts, shape variations, and color palettes.


TYPOGRAPHY

Inter

The font choice of Inter was based on its versatility and excellent readability across various devices and screen sizes. This ensures a seamless user experience, allowing for effortless interaction and engagement with the platform's content.

The font choice of Inter was based on its versatility and excellent readability across various devices and screen sizes. This ensures a seamless user experience, allowing for effortless interaction and engagement with the platform's content.


COLOR PALETTE

School bell Red

To add a touch of vibrance, we selected a primary accent color, red. It's a playful and vibrant choice, reminiscent of the joyful moments when children come together to have fun and explore.


LOGO & AESTHETIC

Riiiiiiing!

The overall visual style reflects minimalism, trendiness, and familiarity, to ensure the app's design emphasized the users and their potential for joy and fulfillment through its recess opportunities. The logo is a school bell to match the theme of 'recess time' that is associated with childhood.


FINAL PRODUCT

HIGH FIDELITY PROTOTYPE

Functional prototype

Our team was able to create a fully functioning high-fidelity prototype with the main features of: user profile, current recess page, future recess page, amount of recess time, as well as a favorites  and event details page. It was crucial for us to produce as many functioning screens as possible with the given time restraints.

Our team was able to create a fully functioning high-fidelity prototype with the main features of: user profile, current recess page, future recess page, amount of recess time, as well as a favorites  and event details page. It was crucial for us to produce as many functioning screens as possible with the given time restraints.


INTERACTIVE FIGMA PROTOTYPE

Try it out for yourself!

REFLECTION

Learnings and challenges

LEARNING

Communication is key

As it was our first time working together as a team, we had to divide and conquer to complete all design-a-thon elements. Immediately after discussing our product idea, we listed all the necessary elements ranging from research to prototyping. This list allowed us to create a schedule, stay on track throughout the event, and successfully produce recess.

CHALLENGE

Acknowledging limitations

With a time restriction of 72 hours, we were constrained on how many features we could feasibly implement into the prototype. Thus, by utilizing a feature prioritization matrix, we could decide on essential parts of the product as a team. It is important to know what we are working with to maximize our time and efforts.

REFLEECTION

Take Risks

This was my first time participating in a design-a-thon, and we were very pleased to place 2nd place out of 160 teams (480 participants). Going into the design-a-thon, I did not know what to expect, but our efforts were rewarded by giving it our best shot. It pushed me out of my comfort zone to be curious, try new things, and take every opportunity. In the future, I will definitely participate in similar events to gain more experience!